Oh, I KNOW WHY! Rare video game tech knowledge to the rescue!
Animation of fur is really really hard, it’s effectively trying to animate, in real time, a few billion little strings. Noone can do that. Most consumer gaming computers would just burst into flame so that isn’t something people will do when modeling fur or hair. Instead, what animators and 3D modelers do in order to get around this is they form the fur into many layers of sheets or interlocking flexible bodies. Notice this animal has stiff fur, matted maybe from sweat or water. So when we watch the fur move our eyes and brains notice something we don’t notice on purpose. The fur isn’t moving individually, it’s moving in sheets and flexible bodies. There’s some slight movement and flexing, but it’s not “fur” like our brains want it to be, it’s “fur” in the way that fur is commonly animated! layers and flexible sheets! Also, light angles like this are common in animation to show the light being calculated across the body when it moves, so it looks familiar in the angle of the light too!
BLESS YOU
I don’t think I’ve ever gotten such an excited happy reply to an info dump hehehe
it took me 3 times reading this post to realized that (wild) meant living in the wild and wasn’t just a casual remark on the longevity of these organisms